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Hot-applies a new FName to ConsoleKeys[0] without cycling Enable Dev Console. Useful when you have the console enabled and want to swap keys mid-session. Edit the 'key' field, press Ctrl+Shift+K to commit. Accepts any…
Patches Engine.Default__InputSettings.ConsoleKeys[0] to bind a chosen key to the UE4 dev console. Calls StaticFindObject + FName::FName via host.Il2Cpp.Invoke (CreateRemoteThread under the hood). Default key is Tilde.…
Sets the Defense stat for the Item Generator. Ticks into shared state; Spawn Item bakes this number into GearItemsDynamic.DefenseStat. Same caveat as Offense - vanilla Legendary cap is around 100, much higher triviali…
Sets the gear level for the Item Generator (1-99). Ticks into shared state; Spawn Item reads it when its hotkey fires. The level controls stat scaling and matches the GearItemsDynamic.GearLevel column. CT default is 1…
Sets the gear slot type for the Item Generator. Pick 1=Back, 2=Head, 3=Hand, 4=Neck, 5=Face, or 6=Outfit. Ticks the value into shared state every 250 ms while enabled; the Spawn Item mod reads it when its hotkey fires…
Sets the Offense stat for the Item Generator. Ticks into shared state; Spawn Item bakes this number into GearItemsDynamic.OffenseStat. Vanilla Legendary gear caps Offense around 100; setting much higher gives a one-sh…
Press Ctrl+Shift+I to spawn a gear item built from the current Item Gen state (Type / Level / Offense / Defense). Builds two SQL INSERTs - one into GearItemsDynamic registering the new item with a random 32-char GearV…