
Free, forever. 11 single-player cheats for Wolfenstein II: The New Colossus — a no-paywall, no-timer alternative to WeMod and other paid trainer subscriptions.
Freezes current armor to max armor every 250 ms. Same pattern as God Mode but for stat index 1 (armor): writes [player+0x23CC8+1*0x18+0x18] -> [player+0x23CA8+1*0x18+0x10]. Note armor's display and writable slots are …
Pauses the Enigma decoding minigame countdown indefinitely. Every 250 ms: walks the active-timer list, finds entries in state==6, and overwrites their Start Time slot (+0x260) with the current Game Time reference. Wit…
Locks suit coolant pool to max every 250 ms. The laser-class weapons (Dieselkraftwerk variants, laser rifle) drain this pool when firing; locking it lets you sustain laser fire indefinitely. Writes [player+0x1454] (Ma…
Freezes current health to max health every 250 ms. Reads MaxHealth as int32 from [player+0x23CC8+0x18] and writes that bit pattern to [player+0x23CA8+0x10] - the writable stat slot the game's frame tick mirrors to the…
Tops up the current count on non-firearm weapons (id > 1: grenades, contraptions, special equipment) every 250 ms. Per-hand aware: reads max from waddr+0xE8 (hand!=2) or waddr+0x108 (hand==2). When that max reads as t…
Tops up the current clip to max on every firearm (weapon id <= 1) every 250 ms. Per-hand aware: left-hand clip at ammoaddr+0xC0, right-hand at ammoaddr+0xC4. Includes the CT's 0xAC reload-gate check - skips the write …
Pins health to 300.0f (the Overcharge cap) every 250 ms instead of just topping it up to max. Use INSTEAD OF God Mode - if both are enabled, the last to tick wins. Writes float 300.0 to [player+0x23CA8+0x10]. CT readm…
Slider for the world gravity float (id Tech 6 default = 800 units/sec^2, Quake-style). Lower values give moon-jump physics; negative values let the player float upward. Resolved via the gravityscan LEA chain (4 levels…
Slider for the player's jump force float (id Tech 6 default = 270.0f, units/sec). Doubling it reaches 2nd-story ledges; tripling lets you clear most cover. The float lives at a static address resolved via `movss xmm0,…
Slider for the player's Enigma Code count (drops from Commanders; spent to unlock Ubercommander missions). Same sub-struct as Upgrade Kits, at offset +0x2C as a dword: per-tick write to [[player+0x21C28]+0x2C]. Defaul…
Slider for the player's Upgrade Kit count (used at the U-boat weapon workbench to install upgrades). Per-tick write to [[player+0x21C28]+0x1C] as dword. Default 99 - high enough to fully upgrade every weapon.